Call for Papers  

The main aim of the conference is to bring stakeholders (i.e. administrators, researchers, educators, students, practitioners, policy-makers, scholars, and other groups) to present their studies in the field of computer science and technologies in education. The presenters are encouraged to submit and present their works in both face-to-face and virtual, and proposals are accepted for oral, online, and video presentations that offer new research and theoretical contributions in the field of educational technology.

Topics of interest include, but are not limited to, the following

▪ Adaptive Learning Environments
▪ Adaptive Learning Technologies
▪ Artificial Intelligence in Education
▪ Assessment and Evaluation in Online Education
▪ Blended Learning
▪ Blockchain in Education
▪ Integration of Laboratory and Classroom
▪ Computing Aided Learning
▪ Digital Game Based Learning
▪ Distance Learning
▪ Educational Data Mining
▪ Educational Metaverse
▪ E-learning
▪ Gamification in Virtual Learning Environments
▪ Infrastructure and Digital Technologies /ICT Applications
▪ Innovation Pedagogies and Instructional Design
▪ Innovative Approaches for Learner Engagement
▪ Instructional Design for Virtual Learning Environments
▪ Inter/transdisciplinarity in Applied Degree Education
▪ Learning Analytics
▪ Lifelong Learning
▪ Literacy of Technology
▪ Massive Open Online Courses (MOOCs)
▪ Micro Credential and Short Learning Programs
▪ Mobile learning: Phones, Tablets…Apps for Education
▪ Motivation in Online Education
▪ Multimedia Technology in Education
▪ Multimedia, Interaction, and Learners’ Community Building
▪ Online Learning
▪ Open Educational Resources (OER)
▪ Quality in Online Education
▪ Smart Classroom
▪ Social Media Technics
▪ The New Era in Education: Web 3.0
▪ Transnational Education
▪ Virtual and Remote Labs
▪ Virtual Reality in the Future of Learning
▪ Web Classroom Applications
▪ X-Reality and Immersive Learning Environments