Call for Papers  

Papers describing original work, as shown in any topic below, are invited. Acceptance will be based on quality, relevance, originality, etc. Both full research and work-in-progress reports are welcome. Topics of interest for submission include, but are not limited to:

Track 1: Educational Technologies and Systems

▪ E-learning platforms and tools
▪ Computer-supported collaborative learning
▪ Mobile and ubiquitous learning
▪ Game-based learning
▪ Virtual and augmented reality in education
▪ Adaptive learning systems
▪ Educational robotics and automation
▪ Emerging technologies in education

Track 2: Computer-supported Collaborative Learning and Social Computing

▪ Collaborative learning theories and models
▪ Social computing and learning
▪ Online communities and networks in education
▪ Social media in education
▪ Collaborative technologies in education
▪ Computer-supported argumentation and debate

Track 3: Artificial Intelligence in Education

▪ Intelligent tutoring systems
▪ Natural language processing in education
▪ Knowledge representation and reasoning in education
▪ Intelligent educational systems and applications
▪ Smart learning environments
▪ Cognitive modelling and educational implications

Track 4: STEM Education and Computational Thinking

▪ STEM education and pedagogy
▪ Computational thinking and coding education
▪ Robotics and automation in STEM education
▪ Computational modeling and simulation in education
▪ Educational applications of Internet of Things
▪ Digital fabrication and maker education

Track 5: Educational Data Mining and Learning Analytics

▪ Data-driven approaches to education
▪ Learning analytics and visualization
▪ Educational data mining and machine learning
▪ Big data in education
▪ Personalized learning
▪ Educational decision making
▪ Assessment and evaluation in e-learning

Track 6: Innovative Technologies for Teaching and Learning

▪ Wearable technology in education
▪ Gamification and game-based learning
▪ Personalized and adaptive learning
▪ Cloud computing in education
▪ Mobile learning and ubiquitous computing
▪ Immersive learning environments