Papers describing original work, as shown in any topic below, are invited. Acceptance will be based on quality, relevance, originality, etc. Both full research and work-in-progress reports are welcome. Topics of interest for submission include, but are not limited to:
▪ E-learning platforms and tools ▪ Collaborative learning theories and models ▪ Intelligent tutoring systems ▪ STEM education and pedagogy ▪ Data-driven approaches to education ▪ Digital technologies for social-emotional learning
Track 1: Educational Technologies and Systems
▪ Computer-supported collaborative learning
▪ Mobile and ubiquitous learning
▪ Gamification and game-based learning
▪ Virtual and augmented reality in education
▪ Adaptive learning systems
▪ Educational robotics and automation
▪ Emerging technologies in education
▪ Cloud computing in education
▪ Immersive learning environments
▪ Wearable technology in education
Track 2: Computer-supported Collaborative Learning and Social Computing
▪ Social computing and learning
▪ Online communities and networks in education
▪ Social media in education
▪ Collaborative technologies in
education
▪ Computer-supported argumentation and debate
Track 3: Artificial Intelligence in Education
▪ Natural language processing in education
▪ Knowledge representation and reasoning in
education
▪ Intelligent educational systems and applications
▪ Smart learning environments
▪ Cognitive modelling and educational implications
Track 4: STEM Education and Computational Thinking
▪ Computational thinking and coding education
▪ Robotics and automation in STEM education
▪ Computational modeling and simulation in education
▪ Educational applications of Internet of Things
▪ Digital fabrication and maker education
Track 5: Educational Data Mining and Learning Analytics
▪ Learning analytics and visualization
▪ Educational data mining and machine learning
▪ Big data in education
▪ Personalized learning
▪ Educational decision making
▪ Assessment and evaluation in e-learning
Track 6: Digital Technologies for
Human Development
▪ Digital technologies for psychological wellbeing
▪ Digital technologies for self-management and regulation
▪ Digital technologies for teacher development
▪ Digital technologies for labor/moral/character education
▪ Sustainable development in a digital world
▪ Innovative solutions to address educational inequity
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